Since the first eSports tournament organized in 1980, known as “The Space Invaders Championship” that had 10 000 participants and received widespread media attention, the video game industry started to become more and more popular. When the ’90s came around with the world wide web and mass adoption of PCs in households, the internet started to connect gamers from all over the world.
The emergence of Video Games Tournaments
When Starcraft came out in 1998, it was just a matter of time until it was considered a national eSport in South Korea, where it had an active professional competition circuit. At the turn of the millennium, major international tournaments such as the World Cyber Games and the Electronic Sports World Cup were launched, followed by the Major League Gaming (MLG) in 2002, being the current largest esports league today as well as the most generous in prize money awarded. In the later of the decade, the rise of Defence of the Ancients (Dota), a mod originating from Warcraft 3: Reign of Chaos, would result in the true birth of the MOBA genre. Now popular games such as League of Legends continue on the MOBA formula and have huge followings as well as players on a daily basis. Not to mention the hyper around Counter Strike 1.6, that later moved to Counter Strike: Global Offensive (CS:GO).
Rise of the eSports
In 2017, the total eSports prize money awarded out amounted to $110.6 million from a total of 3765 tournaments according to the esportsearnings.com website. The biggest prize pool from a single tournament was $24.6 million at The International 2017. Aside from this, the video game industry alone could be worth nearly $138 billion by the end of 2018, as technology expands with video content products, virtual reality, special events and video game tournaments. Aside from the buy-to-play and pay-to-play revenues, users also make in-game purchases to improve their gaming experience. In the near future, the video game industry is expected to grow even further, thanks to its huge fan base, influencers and streamers.
When Video Games and Blockchain Industries Collide
The fast development of the blockchain industry has opened many doors that allow us to build a better alternative to existing products on the virtual world. The secure and transparent environment provided to us by this technological breakthrough allows us to build things like never before and take existing industries one step forward towards their evolution. Projects build on top of the blockchain technology greatly simplify our lives by providing modern solutions to rusty technologies and old problems. Here is where Universal Games Token comes into place by bringing together two powerful industries: video games and blockchain.
What is Universal Games Token?
According to their White Paper, Universal Games Token will develop tools that enable game publishers, game servers, and communities to manage virtual goods and in-game items across multiple platforms. Monetization using UGT will be a key focus with robust features and toolsets provided. Great benefits will be gained by utilizing a decentralized platform and the supporting frameworks.
Revolutionizing the Video Games Industry
Universal Games Token (UGT) comes with a modern approach to aid all parties involved in the gaming process. In the context of a growing market, where users purchase in-game currency they can later use for in-game purchases, UGT comes with an innovative universal solution for existing games. Users can buy and sell items without the risk of fraud and trade between gaming items from different games. UGT can be bought, sold or earned by completing certain task and you can explore all the benefits provided by the blockchain technology in their White Paper.
Early Adopters
Universal Games Token will be adopted by three existing games on the market, with a strong community of users built around them. As the project advances, there will be more and more adopters over time. They will replace their in-game digital currency with UGT Tokens, thus ensuring the stability of the token.
Market Glory
MarketGlory is in a unique position because of our large existing user-base. The game is not merely a strategy game, it encompasses entrepreneurship, social, political and military abilities in a unique user experience.
Goal Tycoon
GoalTycoon is an online football manager game playable on your browser from wherever you are. In it, you can manage your own football team and upgrade your stadium and other club related buildings for more benefits for your team.
Cave to Kingdom
CaveToKingdom is a unique approach to strategy gaming. The game comes in the client version and it is a 3D mass-online strategy game that everyone can enjoy.
The player starts as a Prince or Princess who manages to escape from the clutches of the cruel powers invading the Kingdom. The only help are two servants that have sworn to obey and protect the player and what he stands for.
The Token
Universal Games Token is built on top of Ethereum, using Geth. The use of blockchain technology enables transparent transactions, without fraud, chargebacks or cancellations. There will be minimal fees for blockchain transactions and no commission fees. Users will have access to a smart wallet for easy automatic payment. Users can also prove ownership of items by showing them off in website widgets/wallets.
Conclusion
Universal Games Token is a solid project that comes with modern solutions to bring the video games industry to the next level. The layer of trust provided by the usage of the blockchain technology and the existing demand in the form of three early adopters will slowly encourage more video games to adopt Universal Games Token and the success of this amazing project will have its role in the worldwide mass-adoption of cryptocurrencies.
You can find more about Universal Games Token on their website: https://universal.gamestoken.io